Last Round of Playtest Approaches!
over 4 years ago
– Tue, Sep 08, 2020 at 10:08:10 AM
Later this week (hopefully), we will be releasing a massive update to the playtest rules. This will be the last major update before we start dealing with all of the other things, like getting artwork ready and handling all of the text other than the playtest rules.
Thanks to our intrepid playtesters, there have been some significant changes to Spheres since we began this. The most notable have been changes to classes: the troubadour (now called the alter ego) has joined the books, while the shifter has been folded into the mageknight. I can't guarantee what other changes will happen as we prepare for this final, massive update, but we will return then with more information for you.
Once again, thank you so much to everyone that has helped us with this playtest; it's only through your thoughts, ideas, and input that we have made it this far!
Playtest: New Material!
over 4 years ago
– Fri, Jul 24, 2020 at 09:47:27 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Spheres Playtest Part 2: Spheres of Power
over 4 years ago
– Sun, May 24, 2020 at 01:06:14 PM
Spheres of Might isn't 'done', we will still be making additions and alterations and things, but it's now in a shape where I really, really like it; thank you to everyone who has given us their thoughts, impressions, and ideas to help us reach this point.
And that point is, it's now time to pull out Spheres of Power and see the second half of this playtest.
To make life easier, all of the links to the component parts of Spheres of Power are linked on this single document as a table of contents.
As before, please take a look, discuss things in our discord or leave comments directly on the documents, and thank you in advance for helping us make Spheres 5e the best it can be!
Massive Playtest Update
almost 5 years ago
– Fri, Apr 24, 2020 at 02:14:29 AM
There’s been a massive update to the play test rules, which you can find here in a nice central hub:
https://docs.google.com/document/d/1vG7yKKxcNsVEwIsWLNFBYE9BD3zT-OInJNUEzrPcKvA/edit?usp=sharing
A few of the highlights:
Martial tradition now dictates what ability score you use for sphere effects, and martial tradition is now tied to background in a way that feels a lot more intuitive, but still allows for choice.
Special attack actions now augment only your first attack per round when you use the attack action, and work much better with existing core martial class features.
Armiger and Artisan have undergone substantial changes, and conscript has undergone SIGNIFICANT changes. Only small updates to the scholar at the moment, but we would appreciate feedback from anyone whose used her at the table about whether or not she needs a boost.
Some spheres have undergone some massive changes. Principally, they now play much nicer with core options; there are certain powers that were already listed as options in the Dungeon Master’s Guide, ke simply should have already been possible through things like the Sleight of Hand skill. Instead of writing exclusive powers, we have integrated with these existing options much more.
Thank you all, and please let us know what you think of the changes and the new direction.
Thank you all so much,
Adam Meyers
The Spheres 5e Playtest, Part 1
almost 5 years ago
– Wed, Apr 08, 2020 at 10:11:19 AM
I appreciate your patience while we got things together, and I am happy to announce that the first round of the playtest is here!
A few notes about how all of this will work:
1. We will be using google docs to host the information. This allows you to leave comments and us to make changes in real time.
2. We will be hosting discussions on our discord. If you haven't signed into that yet, I recommend it.
As a special note: we won't personally be wading into those discussions ourselves very often. Our job is to read your feedback, not defend our work; if something's working or not working, we want to see what you honestly think about it, not what you think about our excuses and reasonings. The worst thing we can do is taint that feedback by trying to explain why we're so brilliant, if that makes sense.
3. We will be releasing this playtest in parts; this will let us hone in on certain things, rather than blasting you with all of the information all at once.
4. This is a playtest. This means that the mechanics you are seeing aren't final. Some of them might even be experimental; things we might very well be thinking of changing, but we want to see how people respond to it all first.
Part 1: Spheres of Might
For the first part of the playtest, we'll be releasing Spheres of Might with 4 classes: The base ones from the kickstarter, the conscript, the armiger, the artisan, and the scholar.
In many ways, Spheres of Might is the simplest of the two systems, and so is the easiest to compare to the base game; some of the spheres give you completely new playstyles and options, but others are simply augments to things you can already do with skills, and some even touch onto builds that were already possible, at least in some small way, through feats. This means it should be the easiest system to delve into both for new players not familiar with spheres, as well as to see how our balance point is falling compared to the current martial options of the game.
Please, take a look, give it a try, and let us know your thoughts and feedback. It will only be through you, the people who believe in us and this project, that we will be able to make Spheres everything it needs to be.
Introduction
Martial Traditions
Classes
Classes - Armiger
Classes - Artisan
Classes - Conscript
Classes - Scholar
Spheres
Alchemy
Athletics
Barrage
Barroom
Beastmastery
Berzerker
Brute
Dual Wielding
Equipment
Fencing
Gladiator
Guardian
Retribution
Scoundrel
Scout
Shield
Sniper
Trap
Warleader
Wrestling
Other Content
Feats and Tech Sphere
New Equipment